Saturday, 19 August 2017

Battle Report - SAGA Aeitus and Arthur

Hello All,

Wednesday Wargaming is back! But I am still slow making posts, can't have anything. For the return we played a second Saga game using the new book, another outing for those Romans and crazy Goths. This time we played the Frozen River Crossing mission which is much more sensible. Basically same idea as the Battle at the Fords but the river is frozen so it can be crossed but slowly.

I think we pretty much took the same armies, the  Goths had 2 points of warriors and 4 points of hearthguard all mounted. I had 2 mounted hearth, 2 foot warriors, another warrior with bows and a unit of levy spear with the Batista! We made the Goths the attackers because it just makes sense somehow.


Here we are at the start, the attacker has a deeper deployment so they are much closer to crosing the river. Makes it a bit different from the ford as you can't really clog up the fords, especially with a mounted attacker! My mounted troops are forced into reserve but I am sure it won't take the Goths long to trigger them.


Not wasting anytime they move twice with a unit of hearthguard and push back my wsarriors more then half killed. This puts them within 12! of my edge so the reserves immediately arrive.


A second first turn charge! Against my levy spear who are just standing in front of my balista so it can't easily be killed on turn 1. They kill 4 and push the other 2 back, so fatigues but not a huge deal.


Finally the rest of the Goths get to crossing. Man that is some big turn 1 pressure!


The Romans strike back, my ballista, and archer and even the darts ability from my warriors all shoot at the huge unit of angry goths, depleting them a good bit. Then my Roman Knights charge really reducing the effectiveness of them. So not a bad strike back.


The next big unit of Goths now rides in and wipes out my knights!


Next up the next unit of warriors chargers my archers, killing allot but taking some hits. I used a good defensive ability to save the unit, that Roman efficiency is starting to show. I fight back as I can on my turn, but don't super remember the details. Bit of shooting and a charge with the Knights I guess.


The Goths keeping pressing murdering the ballista. Just barely thou they just won the combat and it dies if it has to fall back.


Also getting rid of the archers I guess they don't like being shot at? Things are starting to look grim for Rome.


But on my turn I had an ability that left all of my units attack and gain bonus dice, this did a good amount of damage, and out things actually very close.


As you can see not much left! The Goths murder my 3 warriors that came out from there tree, was a stupid move on my part.


I am able to double move with my warlord and the last of the warriors and kill all but 1 Gothic Warrior. On the Goths turn their warlord joins him and kill all of my warriors, but at the loss of the guy. This leaves just our warlords and 1 Goth hearth guard alive and it is turn 6, the last turn!


Only option is for me to kill that guy! I made a decent attempt and got the hits to do it, but he was defensive and made enough saves to live, so the heroic battle is just a push. I Romans don't really have good abilities for heroic fighting like this.


 So in the end we both had our warlords and the Goths have 1 guy on the far side of the river so they win by 1 point! Great game and a win for them, but I don't think there are to many guys around to celebrate!

This battle was massively more fun then the last one as you can probably tell. I quite like this Saga book, lots of fun stuff. Need to try more of the new armies I guess but can't collect everything!

As a bonus here are a few shots from last nights infinity game:




 The models get lots in the terrain a bit but you can see some of them. As you can see Fandom has some crazy good terrain for this!

Thanks;
Mike



Tuesday, 8 August 2017

Battle Report - The Walking Dead!

Hello All,

Time for another battle report! This past weekend we gathered at Duncan's for some burgers and zombies, very nice! Once again playing the Walking Dead game which is good fun. Three players this time. I haf some goverment type guys with a couple of spies and a hazmat team, Duncan had some Walking Dead characters, freshly painted, Rick Carl Liam, and Sandra I think. Finally there was a strange group with the Road Warrior, Elvis, and some hangers on. Everyone wanted some supplies, just trying to survive!


This time we had a bit more rural of a table, with a small woods behind the shopping center. I started in the bottom left by the gas station, Rick in the mall, and Elvis over behind the RV.


Things went well for me at first, James Bond shot the first zombie right in the head, but then my hazmat team had a bit of trouble with the red dress Zombie. Later named El Diablo. Anget Goodnight runs over for some supplies, while everyone else is distracted.


Still pushing around El Diablo, she just won't die! But I break off another Hazmat to accompany Agent Goodnight, surely the zombie can't live forever.


Things starting to heat up in the mall and woods. The Elvis gang is getting neat the gate, was really hoppoing he would go shopping! In the mall there were allot more zombies, but lots of supplies also and Rick seems to be handling, less so Liam but oh well.


El Diablo is on the ground, they got her now!


Nope still laughing at them, there is a thing about government employees and ladies in red dresses here somewhere.


Having acquired 2 supplies and realized that everyone else had more and time was ticking, I decided that it was time to pick a fight. Agent Goodnight plucked off a few shots at the Road Warrior, possibly not the best idea I ever had.


Rick and Carl have to fight all the zombies, might be a season finale?


I guess you can't see much due to the gas station, but the Road Warrior decided to empty his shot gun into Agent Goodnight, that did not go well for her, only 1 supply now. But the 2 heroes finally killed El Diablo! Worth it?


I thought I could save face and get at least one supply, this was the time where you had 2 turns to get off that table. Normally the game just ends but we decided that was a bit lame, so instead you have to escape or die. Of course my Hazmat heroic chap that he is decided to go crazy under the pressure and run into the center of the table. This left me unable to escape, and not really in position to murder anyone in vindictive style! Very bad form.


Ran up to try and stop team Rick from escaping but no dice. In the end I think Rick got 3 but Liam died, Elvis got 2 with no casualties, and I got none and everyone but a single Hazmat technically died I guess.

Hah fun game. Sure to be more zombies to come. Maybe some army guys next time we shall see. Also I want to maybe try some more complicated scenarios then just grab supplies now that we got the hang of things.

Thanks;
Mike