Tuesday, 12 December 2017

Battle Report - Team Yankee (Stripes!)

Hello All;

Got the chance over the weekend to try out another game of Team Yankee with Duncan and Stan. We played 80 points so I made an 80 point force and they did 40 points each. One East German tank company and one Russians mech infantry one.

The new US book has just come out so I was pretty excited to try it out hoping for better results. New stuff in my list were hummers with stinger AA missiles,  and improves production on the tanks giving them 1 more front armor for 1 point each.

We played Free for All, I wanted to go for a mission without reserves and that is the only one!




Duncan had set up a very nice table and we deployed. I am kin of split on both sides to cover the objectives, the Red Tide is just everywhere as you can see.


Turn 1 my plan was to knock out Stans t-72s with my tanks before they could do serious damage, aND for my VADS to take out some smallets b class vehicles. This went ok but not great. On the other side I pulled back to be on the hill and got some more shots. Need high ground to survive the Red Tide right?


Generals view.


The Germans just advanced but the Russians fired away destroying an abhrams. I fired back as I could and tried to scoot into cover which failed.


Couple of turns later. A few more tanks are down, but the Germans are closing the noose on the left. I have been chipping away at them but a combination of not great luck and tons of Russian vehicles to kill is taking a toll. A couple more abhrams are down which really cuts into my fire power.


Everyone is closing in around now and allot of my tanks are Germans. Feel like that guy in the Fellowship of the Ring movie. The drums in the deep,,,,,, they are coming.


 Finally the Germans press into the woods and kill my last guy so it is a total loss for the US, even the choppers are down.


Was pretty disappointing I am going to lie, not much of a better situation for Abhrams forces. But there is at least lots of new lists and things to try now!

Still have yet to see a US win thou and that's not great.

Thanks;
Mike

Thursday, 7 December 2017

Battle Report - lord of the Rings - Lords of Battle

Hello All;

Time for another Wednesday wargaming battle report! Once again playing some Hobbit games, thus week instead of a scenario we headed over to the local hobby store and played a points match game, 700 points. I had all 3 Trolls (Bill, Tom,  and Bert), a Ring wraith, an Orc Captain, and some orcs. Facing off against Rada gast a couple of Eagles, and a few Dwarfs, Thorn,  Dwalin,  Gloin,  and Noticed I think.

Mission was Lords of Battle where you basically get points for Murder and the game can end suddenly after one side is broken.


The store (FDB) quickly set up a nice table for us, call it the Ruins of Armor maybe? I hAve trolls and Angmar Orcs so makes sense for the to be there, and Thorn and Radagast are both known to wander, works for me.

As you can see the Dwarfs are looking a bit hard pressed facing up to 3 Trolls some orcs and a wraith!


So they fall back, I was hoping to shoot and had priority so they got away! The Eagles swoop in thou with an eye for a tasty snack.


My priority again so all advance. Last turn the wraith sapped Thorin's wI'll now it is Nori's turn. Other side Orcs are fighting Eagles. They are doing quite well but not getting any wounds in.


Thorn and Dwalin show up to help the Eagles. That is not good for business, also the Captain got eaten last turn.  So the Orcs retreat.


Next turn the Dwarfs are starting to feel the pinch. The Orcs are catching up! Nori gets compelled by the wraith to stumble forward into some Orcs. So the others head back. That means the Orcs can go back to fighting Eagles. They are mostly to scared to charge but a 2-handed weapon guy takes off a wound!


The Dwarfs get one more turn, now fully engaged with the orcs before it's Troll time. But they are not doing well winning fights. The Eagles are chipping away at the Orcs thou bit by bit.


Now the real fight finally happens! Nori is killed first and a couple others are in trouble.


An Eagle tries to help Thorn and fights off But, but Thorn gets stuffed in a sack. Mean while an angry Tom squeezes Radagast to hard.


In the final turn Thorn bust out of the sack and managed to survive! But Bert killed an Eagle anfld I think Tom killed Dwalin.

With the good guys broke we rolled to see if the battle would keep up but it ended. Evil was ahead a bit on kill points with like a dozen or so Orcs killed, but the heroes are worth 4-5 point each, the extra for not being broken sealed the deal.

Was a fun game I thought pretty close really. The Eagles and Dwalin both did much worse then expected so could have turned around quick!

Thanks;
Mike

Wednesday, 6 December 2017

Battle Report - Flames of War Bagration Campaign - Turn 3

Hello All,

So on Sunday we had the next day of the clubs on going Flames of War Campaign. I was attacking and had firestorm troops of Panthers and half tracked infabtry, left off the tracks. So bearing that in mind I thought it would be a fun opportunity for a kampfgruppe Bake list.

So I had Bake, 3 Panthers, 2 Panthers, 3 Tigers, and infantry. The Russians had lots of everything,  guns infantry tanks.

We rolled and got bridgehead. So the Russians were defending and semi surrounded.






Here is the inital set up, I have 2 Panthers and the infantry way back in the fields, 3 panthers in the close woods and bake and tge tigers behind the hill. Russians have some tanks with very high anti-tank in ambush so my plan is to 9 stay in cover and be careful.


Blitzed the tigers up on the hill to take shots at some guns killing one, everything else but the infantry stayed gone to ground.


The Russians didn't deploy their ambush but bombarded my infantry pinning then.


Next turn things heated up. Some tanks showed up and the ambush popped and killed a tiger that got stuck up on the crest of the hill due to a failed shot and scoot.

I decided to focus on the t34s and did good damage to them, plus a long shot got one of the tank destroyers in the side knocking him out.


Next turn the tank destroyers blitzed to shift a bit. The t34s managed to bag a second tiger which I felt was not good. Also more tanks arrived but I still felt u would win the t34 battle.


At this point I realized I had to get near the objectives ASAP or loose. In thus mission the attacker has to be with in 8" on turn 6 or they loose so I got on that and kept killing t34s.


Next turn,  kept pushing. Panthers a preaching the mines as Bake finished the t34s off. The remaining tiger who keeps passing last Stand tagged a tank destroyer at extreme range on a 6 to hit and killed it. The advancing panthers got the other. This put me in a good spot but still worried about assaultinvesting the infantry, and only have 1 more turn to get near an objective.


Assaulting the Russian commanders.


The Russians did the best ot clog up the 2 Panthers but they assaulted as above and got just within 8". On the other side my 3 Panthers drove through the mone field  ( first time I saw that happen) and also got within 8.


This left them close to the woods, so that Russian infantry got to assault with out me getting defensive fire, I forgot about that. But thankfully they got no kills.


From there the Panthers kept assaulting, even the tiger into the woods. It turned out the remaining guns were pretty light and couldn't damage a panther even from the side, I was pretty lucky about saves and the tiger staying all this time and they got ground down.


In the end the russians decided they couldn't hold and conceded.  Only German casualty was the infantry. Some Russian mortar blitzed on to the table. Turns out they have volley fire so my guys got hammered really hard.

Was a real fun game hope the Russians felt the same way!

Thanks;
Mike

Sunday, 26 November 2017

Battle Report - Old West

Hello All,

Have another battle report for you, busy day today! This time it is an Old West Game, Duncan came over to take the Law Men and give it a go. Playing Dead Man's Hand again, mainly has allot to do with being a bit to lazy to learn a new game, but it is pretty fun anyway. Decided to do the Hanging Scenario.

Hang em High:

For the first scene we have a gallows where in outlaw is about to be hung, with a crowd of unlookers. A few deputies are watching the proceedings, but a trio of outlaws are there to save their pal.


Crowd with some lawmen visible, an outlaw with a rifle is way over hiding behind the hardware store, another on the other side of it, and one with the 'ladies' in the Bar.


Utilizing the surprise 2 outlaws storm the gallows, while the rifle provides covering fire, putting a pin on the deputy by the stairs.


They went up top and put some pins on the closest guy to the gallows, shot guns are dangerous at close range!


Gun fighting continues with the rifle advancing and the other outlw trying to sneak around the platform.


He heads into the crowd and grabs a hostage putting the deputies off, not real keen on shooting the lady with the kid, you can kind of see them behind the gallows.


Mr. Rifle line up another great shot.


And takes out another deputy, things are looking bad for them. But the last guy on the gallows managed to tag the outlaw and he lost his hostage.


Having run out of ammo, he decided that fisticuffs was the way to go.


He lost that battle, and I had a card for a parting shot but he had no ammo! So 2 deputies down, but in this mission the outlaws loose if 2 guys are done, so somehow the Law managed to pull it off. The poor Rifleman got arrested.

Get me Out of Here!:

Scene 2, this time the Outlaws have 2 break their pal out of prison. They get the gunfighter a better shot, but are outnumbered and the rifle guy is wounded. They have to escape off the edge. Truth be told we started the jail to close to the edge, but oh well.


Here is the initial shot, towns folk more spread out, some more deputies around town, one on the roof of the bar. But he has a shotgun, so maybe not the ideal place.


The Outlaws hoof it with the Law cracking of shots and in hot pursuit. They are not keen on the cop killing rifle guy escaping town.


Bit of a shot up happens. The rifle guy get shot in the back, but the other to guys are able to escape leaving another deputy in the dust. No one really feels like a winner so we call this one a draw. Was a bit shorter oddly. Normally scene 2 is longer then 1, but  again jail is a bit close to the edge. You can almost hear the mariachi band up there playing a mocking tune.

Fast Train to Safety:

Scene 3, one of the law men is secretly chosen as a witness to the murder of the last deputy (Sheriff), he has to get to the train station and escape to bring in the heavy hitters. Both sides are kind of split up into 3 groups to head in. With the Outlaws to stop them dead.


Turn 1 quickly devolves into a major scrum in the Bar, which is where I had put most of the civilians, including the boxers hah. Both bosses are facing off, but not one gets a hit on turn 1. The Outlaw boss even getting a jam!


Well turn 2 the Boss gets the drop, and with a jammed gun it is time for punching! He charges in a rolls high beating the Sherrif to down and winning the scenario. But we decided to keep playing anyway.


Things in the Bar go from bad to worse and almost everyone is heading in there. But the next rifle man is up on the roof of the train station and he manages to take down a deputy or 2. With more guys in place the Outlaws are able to edge in with some luck and edge it out with the bar under control.


But a pair of deputies, unhappy with the rifle guy decided to give him the boots and sneak up through the train station. They give him a few good licks, but another deputy goes down.


Eventually the last guy fails his never test and leaves town. Leaving the Outlaws in control.


Was a really fun set of scenarios. But to be fair I kind of messed up the second one with the jail a bit out of place. But the first one came off very well, fun story with the hostage and fist fight on the gallows. The Outlaws came very close to running out of cards and forcing a draw, or getting that last deputy, but was just out of ammo at the wrong time!

Anyway hope you enjoyed reading.

Thanks;
Mike

Battle Report - Escape from Goblin Town!

Hello All,

Time for another Wednesday Wargaming battle report! Bit late getting it up this time, but that happens sometimes. Anyway we did the second Hobbit scenario that has the Dwarves with all their weapons secured, trying to run out of Goblin Town. We mixed in a few old moria goblins with bows to mix things up a bit.




Here is the set up, dwarves spread out accross 3 entrances. No time limit this time, but they need to get 8 off including Thorin and Gandalf to win, 8 without them is a draw, otherwise a loss. Lots of Goblins to fight through! Also if 10 models are on a platform at the same time it may collapse yikes.


Everyone starts moving accross of course. Thorin and a group on the Left, Gandalf and a group in the center, and Gloin leading a group on the right.


Thorin and his guys having a real hard time pushing through, must be tired.


Dwalin is on form thou murdering Goblins left right and center. The Armored Goblins formed up and shower whoever they can with arrows, mostly going after Gandlaf when possible, so he is taking some hits and having to spend fate. Poor old guy.


Goblins have not been rolling well for reinforcements, so the Town is getting a bit bare, and the Dwarves are really pushing across.


Gandalf came across the halfway point so we decided it was time for the King to arrive. The scenario clarifies that he doesn't start on the table but doesn't say when he shows up!


He decides that it is his roll in life to toss Thorin over the edge. Let GOllum deal with his broken corpse I guess.


The King counts as 5 guys so it encourages the Dwarves to not gang up on him over much. Meanwhile on the other side the dwarves keep up their rampage. But as they get close more and more Goblins are rammed up in front of them.


Dwarves win the first round of combat with the king, but his fat mostly protects him. But Thorin did get on in with Orcrist.


 Second round goes to the king, the Goblins got initative so where able to split the attackers and have Thorin fighting him alone. But Gandalf came to the rescue and used all of his will to immobilize the poor guy! This meant even winning he couldn't attack and thus couldn't toss Thorin over.  We ran out of time at this point, so I guess it is kind of a Draw, but we are more or less giving it to the Dwarves. They will get to gang up on the king next turn, and he doesn't have a good record fighting 3 at once.

Was a fun scenario, but I don't like how the Goblins all just get jammed up in front of the Dwarves at the end, doesn't quite have the chase effect. Maybe a few tweaks would help.

As a bonus here are a few shots of a fun Napoleonic game Tod ran on Friday. I didn't get enough for a full report but still can be interesting.


 Thanks;
Mike