Saturday, 19 August 2017

Battle Report - SAGA Aeitus and Arthur

Hello All,

Wednesday Wargaming is back! But I am still slow making posts, can't have anything. For the return we played a second Saga game using the new book, another outing for those Romans and crazy Goths. This time we played the Frozen River Crossing mission which is much more sensible. Basically same idea as the Battle at the Fords but the river is frozen so it can be crossed but slowly.

I think we pretty much took the same armies, the  Goths had 2 points of warriors and 4 points of hearthguard all mounted. I had 2 mounted hearth, 2 foot warriors, another warrior with bows and a unit of levy spear with the Batista! We made the Goths the attackers because it just makes sense somehow.


Here we are at the start, the attacker has a deeper deployment so they are much closer to crosing the river. Makes it a bit different from the ford as you can't really clog up the fords, especially with a mounted attacker! My mounted troops are forced into reserve but I am sure it won't take the Goths long to trigger them.


Not wasting anytime they move twice with a unit of hearthguard and push back my wsarriors more then half killed. This puts them within 12! of my edge so the reserves immediately arrive.


A second first turn charge! Against my levy spear who are just standing in front of my balista so it can't easily be killed on turn 1. They kill 4 and push the other 2 back, so fatigues but not a huge deal.


Finally the rest of the Goths get to crossing. Man that is some big turn 1 pressure!


The Romans strike back, my ballista, and archer and even the darts ability from my warriors all shoot at the huge unit of angry goths, depleting them a good bit. Then my Roman Knights charge really reducing the effectiveness of them. So not a bad strike back.


The next big unit of Goths now rides in and wipes out my knights!


Next up the next unit of warriors chargers my archers, killing allot but taking some hits. I used a good defensive ability to save the unit, that Roman efficiency is starting to show. I fight back as I can on my turn, but don't super remember the details. Bit of shooting and a charge with the Knights I guess.


The Goths keeping pressing murdering the ballista. Just barely thou they just won the combat and it dies if it has to fall back.


Also getting rid of the archers I guess they don't like being shot at? Things are starting to look grim for Rome.


But on my turn I had an ability that left all of my units attack and gain bonus dice, this did a good amount of damage, and out things actually very close.


As you can see not much left! The Goths murder my 3 warriors that came out from there tree, was a stupid move on my part.


I am able to double move with my warlord and the last of the warriors and kill all but 1 Gothic Warrior. On the Goths turn their warlord joins him and kill all of my warriors, but at the loss of the guy. This leaves just our warlords and 1 Goth hearth guard alive and it is turn 6, the last turn!


Only option is for me to kill that guy! I made a decent attempt and got the hits to do it, but he was defensive and made enough saves to live, so the heroic battle is just a push. I Romans don't really have good abilities for heroic fighting like this.


 So in the end we both had our warlords and the Goths have 1 guy on the far side of the river so they win by 1 point! Great game and a win for them, but I don't think there are to many guys around to celebrate!

This battle was massively more fun then the last one as you can probably tell. I quite like this Saga book, lots of fun stuff. Need to try more of the new armies I guess but can't collect everything!

As a bonus here are a few shots from last nights infinity game:




 The models get lots in the terrain a bit but you can see some of them. As you can see Fandom has some crazy good terrain for this!

Thanks;
Mike



Tuesday, 8 August 2017

Battle Report - The Walking Dead!

Hello All,

Time for another battle report! This past weekend we gathered at Duncan's for some burgers and zombies, very nice! Once again playing the Walking Dead game which is good fun. Three players this time. I haf some goverment type guys with a couple of spies and a hazmat team, Duncan had some Walking Dead characters, freshly painted, Rick Carl Liam, and Sandra I think. Finally there was a strange group with the Road Warrior, Elvis, and some hangers on. Everyone wanted some supplies, just trying to survive!


This time we had a bit more rural of a table, with a small woods behind the shopping center. I started in the bottom left by the gas station, Rick in the mall, and Elvis over behind the RV.


Things went well for me at first, James Bond shot the first zombie right in the head, but then my hazmat team had a bit of trouble with the red dress Zombie. Later named El Diablo. Anget Goodnight runs over for some supplies, while everyone else is distracted.


Still pushing around El Diablo, she just won't die! But I break off another Hazmat to accompany Agent Goodnight, surely the zombie can't live forever.


Things starting to heat up in the mall and woods. The Elvis gang is getting neat the gate, was really hoppoing he would go shopping! In the mall there were allot more zombies, but lots of supplies also and Rick seems to be handling, less so Liam but oh well.


El Diablo is on the ground, they got her now!


Nope still laughing at them, there is a thing about government employees and ladies in red dresses here somewhere.


Having acquired 2 supplies and realized that everyone else had more and time was ticking, I decided that it was time to pick a fight. Agent Goodnight plucked off a few shots at the Road Warrior, possibly not the best idea I ever had.


Rick and Carl have to fight all the zombies, might be a season finale?


I guess you can't see much due to the gas station, but the Road Warrior decided to empty his shot gun into Agent Goodnight, that did not go well for her, only 1 supply now. But the 2 heroes finally killed El Diablo! Worth it?


I thought I could save face and get at least one supply, this was the time where you had 2 turns to get off that table. Normally the game just ends but we decided that was a bit lame, so instead you have to escape or die. Of course my Hazmat heroic chap that he is decided to go crazy under the pressure and run into the center of the table. This left me unable to escape, and not really in position to murder anyone in vindictive style! Very bad form.


Ran up to try and stop team Rick from escaping but no dice. In the end I think Rick got 3 but Liam died, Elvis got 2 with no casualties, and I got none and everyone but a single Hazmat technically died I guess.

Hah fun game. Sure to be more zombies to come. Maybe some army guys next time we shall see. Also I want to maybe try some more complicated scenarios then just grab supplies now that we got the hang of things.

Thanks;
Mike


Thursday, 27 July 2017

Painting - Infinity!

Hello Folks,

Time for another painting update! Wednesday wargaming on a bit of a hiatus due to injury and vacations, but maybe I can find a ringer we will see.

Anyway with the Romans in good shape, but I have a few more to do, I decide it was time to change things up a bit. It struck me that I haven't been getting to much painting done for Infinity, which I ahve been playing a fair bit, so I decided to work on my back log for that for a bit. I have a bunch of stuff built up from a combination of prizes and some things I picked up. Making good progress for now thou.

Crane Agent:


First up a few guys for my Yu Jing army. This guy is a Crane Agent, was a freebie for pre-ording one of the books I think.

Takeshi Neko Oyama:


This guy is a special character of the Samurai type guys, pretty cool with his sword and what not.

Shaolin Monk:


Finally there is the space monk, he came out weirdly leaning forward but what are you gonna do right. Aparently I forgot to trim the pictures on this lot so sorry for that. I had taken the pictures last week but forgot I hadn't fixed them up.

Nisses HMG:


Then a few guys for my PanO guys. Blue instead of yellow hah. This guy is a pretty good one with a multi-spectral visor and a camouflage device so he can get some real murder going on.

Miranda Ashcroft:

Technically a mercenary so she can be in a bunch of armies, but most likely I will be including her with these guys. Scary swords can always be fun right.

Regulars:


Some more basic infantry, a sniper and a short range machine gunner in there. These are for a sub-faction so I decided to base them a bit different. Bit of a change in colors going on here as my older stuff is green.

Bagh-Mari:


A trio of hunter-killer type guys, including their special character. The lady is a hacker, which is fun. Have 2 more of these guys coming up soon.

Akalis Sikh Commandos:


These ones are drop troops so they can fly in and bring the pain deep. The right is another hacker, and the left has a spitfire. Not a huge fan of drop troops in this game, but they can be fun, especially the hackers can do some needed tasks every now and then.

Knight of Montessa:


Finally a knight, always got to have a few of these. This brand of knights get to use mechanized deployment so they can start a bit forward and be closer to stabbing people!

Group Shot:


To finish off here is a group shot for the new sub-faction.

Still have lots more infinity stuff to paint so I will keep on with that until I get bored or distracted! Next big thing is a few guys for another PanO sub faction.

Pledge Status, 2017:

Bought: 157
Painted: 241
Total: 84

Thanks;
Mike

Tuesday, 18 July 2017

Battle Report - SAGA Aeitus and Arthur

Hello Folks,

Time for another Wednesday war gaming battle report! A bit late maybe because I have been lazy of late, Also because I had a tendency to finish them on my lunch break and now there is not really enough time for that and I have adjust to a new system yet.

Anywho last week we got the chance to finally try out a game with the new Saga book! Very exciting indeed. I had the plucky Romans and Serge had an all mounted Goth force because he is a bad person. We tried out one of the new scenario, Retreat! This was picked by me and I felt it made sense for the Romans to be retreating, so that was my choice....

In this scenario the attacker gets points for murder, and the defender gets points for escaping off the table and half points for murder. The attacker goes first from very close and all the defending units have a fatigue to start with, boo.



Initial set up, you can see my plan was to refuse the right flank and be behind the woods making it a bit awkward to charge. Possibly I didn't take this far enough. The Goths are everywhere, and choose to put a unit right behind me also blocking my escape, but taking 2 fatigues.


Holy cow they all charge like crazy, so many dice. This was a pretty potent strike to my army, my warriors are devastated. One unit totally gone, another with 1 guy, and the archers half dead. I had 3 dice to try and defend, but there were just to many charges for that to be effective, and all of my guys starting with 1 fatigue made them vulnerable.


I did what I could to strike back, the balista killed a hearth guard from the blocking force, and my big mounted unit charged and killed a unit. I thought this would cost the Goths a Saga dice but I had mis counted. So some return fire, but not enough.


The Goths press the advantage killing my warlord and all the rest of the warriors but 1. That is not good news!


Well not much options left with 2 saga dice but I charge with my mounted guys to at least try, but they don't accomplish much.


More charging and my mounted and balista are ridden into the ground. I tossed my one dice into plumbatae to throw some darts and kill another guy or 2.


The Goths of course murder the last warrior and half of my levy. This leaves me with no saga dice to roll so I just loose the game mercifully?

So that game was a bit of a disaster. I never thought it through but picking a mission where the goths are all starting within charge distance and I have fatigue was not a smart idea really. Could have been interesting the other way around perhaps. Never really got to see much of what the Romans could do with such an effective alpha strike, but the Goths seemed pretty cool. Kind of like mounted vikings, and that is a scary thought!

We are going to try the winter river crossing tomorrow I assume that won't go any worse!

Thanks;
Mike